From the course: Using Character Animator in Production
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Add in-between to your head turns - Character Animator Tutorial
From the course: Using Character Animator in Production
Add in-between to your head turns
- One of the best ways to add value to your animations is to create various angles of the head. And you can still make it even better, by adding Inbetweens to smooth out the transitions between the head positions. (lively music) Character Animator offers turning to seven different head positions. Let's take a look at those real quick. Let's go to Rig; we'll open up our tags panel. And here you can see: Left Profile, Left Quarter, Frontal, Right Quarter, Right Profile, Downward and Upward. So you will create in your Photoshop, or Illustrator File, a group for each one of those. And you can create all the different eye shapes and eyebrows and mouth positions for each one of these. So it can be a bit of work if you use all seven. But, it really does make your animation smooth. But to really make everything look great, what you're going to want to do, is add Inbetweens between each of these key positions. So, here's what I mean by Inbetweens. So, let's say this one on the right, this is…
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Adding value to the look of your production1m 8s
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(Locked)
Add up and down angles to your head4m 1s
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(Locked)
Add in-between to your head turns4m 50s
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(Locked)
Add breathing to a character2m 36s
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(Locked)
Let your character walk8m 58s
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(Locked)
Pre-animate your moves6m
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(Locked)
Add dangles for automated motion3m 25s
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(Locked)
Capture the best eye movement3m 46s
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(Locked)
Ground shadow that moves with a character3m 45s
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(Locked)
Floating characters and props4m 28s
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(Locked)
Use wind on your characters2m 18s
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(Locked)
Create pose-to-pose movement1m 34s
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(Locked)
Simulate stop-motion animation1m 50s
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(Locked)
Have a character grab a prop3m 30s
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(Locked)
Multi-part actions5m 7s
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