From the course: Using Character Animator in Production
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Add up and down angles to your head - Character Animator Tutorial
From the course: Using Character Animator in Production
Add up and down angles to your head
- I see many people using head turns to enhance their puppets, but I see few people taking advantage of tilting head up or down. Look! It's a bird! It's a plane! (upbeat music) So let's take a look at the different tags and head positions that are available in Character Animator. So if we go over to the tags, you'll see all the different views, and the top five are the five that we see most often: frontal, left quarter, left profile, right quarter, right profile. But there's also downward and upward, and that can really enhance your head animation quite a bit. Just like every other head position, upward and downward can have full eye movement and blinks and mouth positions. So, when you create your Illustrator or Photoshop file, simply just create a folder or a group called "+Downward" and "+Upward" and put them into your "Head" group. So, when you bring your file into Character Animator, if you've properly named your groups and your layers, then they should automatically be tagged…
Contents
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Adding value to the look of your production1m 8s
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(Locked)
Add up and down angles to your head4m 1s
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(Locked)
Add in-between to your head turns4m 50s
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(Locked)
Add breathing to a character2m 36s
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(Locked)
Let your character walk8m 58s
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(Locked)
Pre-animate your moves6m
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(Locked)
Add dangles for automated motion3m 25s
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(Locked)
Capture the best eye movement3m 46s
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(Locked)
Ground shadow that moves with a character3m 45s
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(Locked)
Floating characters and props4m 28s
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(Locked)
Use wind on your characters2m 18s
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(Locked)
Create pose-to-pose movement1m 34s
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(Locked)
Simulate stop-motion animation1m 50s
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(Locked)
Have a character grab a prop3m 30s
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(Locked)
Multi-part actions5m 7s
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