From the course: Substance Designer for Architectural Visualization
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Adding ambient occlusion - Substance Designer Tutorial
From the course: Substance Designer for Architectural Visualization
Adding ambient occlusion
- [Narrator] In this exercise we'll add an ambient occlusion to really compliment the height variations in our normal What a frame does then, is be sticky under nodes. We'll call this one, roughness. they take all the connected nodes with them. and drag the metallic nodes on. a little bit rougher. You can see that tile matte out. Then, I'll take that T bar metalness and lower it Then, I'll take that T bar metalness and lower it so it's not quite as shiny, and make sure the tile is really low. really low. That's a little better. That's a little better. It's definitely more matted now. It's definitely more matted now. So ambient occlusion then, is the blocking of bounced light So ambient occlusion then, is the blocking of bounced light by adjacent surfaces. You can think of it as proximity shadows. And so what I need to do then, is take a hike into an ambient occlusion node. So what I need to do then is take a hike into the ambient occlusion node, to…
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Contents
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Establishing the tile height7m 2s
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(Locked)
Adding surface detail5m 49s
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(Locked)
Creating the normal map4m 33s
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(Locked)
Adjusting roughness and metalness6m 35s
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(Locked)
Adding ambient occlusion5m 23s
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Using a height map to add to the normal3m 34s
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(Locked)
Challenge: How to test down-facing materials49s
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(Locked)
Solution: Changing the sample geometry4m 13s
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