From the course: Substance Designer for Architectural Visualization

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Adding edge darkness

Adding edge darkness - Substance Designer Tutorial

From the course: Substance Designer for Architectural Visualization

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Adding edge darkness

- [Narrator] In this exercise, I'll start to get that composite calcium in its herringbone Right now I've got, well, a big sheet of the stuff. we want for our composite calcium. What I need to do is to bring in the herringbone and start to get those tiles one, vector warped into the right place, and two, a little more distinct. hitting the space bar, typing in V-E-C-T, and choosing vector warp. The output of my blend will be the input on the vector warp, and then that herringbone will warp them. And we get, well, it's kind of tough to tell. I feel like we can see a little bit as distinct as in that floor visualizer. So the question is, what do we do? make it very subtle, and just ever so slightly either bevel or indent those edges in. Here's how we'll make this happen. I'll start out with a fractal sum base. As you've seen, this is my go-to for a lot of things where I need a gentle noise pattern. I'll add in a vector warp gray scale, and warp by that same herringbone. Now we've got…

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