From the course: Unreal Engine and Quixel Megascans: Architectural Visualization
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Adding the first layer of the grass
From the course: Unreal Engine and Quixel Megascans: Architectural Visualization
Adding the first layer of the grass
- [Instructor] In this chapter, we're going to add vegetation to the scene, such as grass, plants, shrubs and some flowers. Now, in my Mega Scans folder, under 3D plants, I have imported all the plants and grass that is required for the scene. And I've provided you a list of all these plants and grass in your exercise files. Now, I have different types of grass here and I'm going to use all of them to add variety and variation in my grass and make it look more realistic. The grass_clump_00, if I click on this folder, you will see that it comes with three different types of grass. Now, when you export single asset of grass, it may come with variation and it is very good to add some variation in your grass within the scene. So within one asset, I have three different variations, such as the first one is this one and then the second one is different from the first one. And then the third one is even different than the…
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Contents
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Adding the first layer of the grass4m 27s
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Adding variation to the grass5m 11s
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Placing English ivy on house structure6m 25s
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Populating the flowering bed5m 22s
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Using wild plants in the background4m 15s
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Understanding and using decals5m 24s
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Understanding and using atlases7m 18s
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Creating blend material3m 47s
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Using blend material6m 15s
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Summary of chapter 32m 26s
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