From the course: Unreal Engine and Quixel Megascans: Architectural Visualization

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Adding post-process volume

Adding post-process volume

From the course: Unreal Engine and Quixel Megascans: Architectural Visualization

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Adding post-process volume

- [Instructor] The last thing in this course will be adding a post-process volume. I have one so I'm going to delete that for now and create a new one. In order to create one, I will go to the visual effects and just drag and drop a post-process volume over here. Now, with this being selected, I will move this to the folder, which is the environment lights, and it is easy for me to select the post-process volume from here. Now, with this being selected, there are tons of different options available in post-process volume. Let's just first scale this up so it covers most of the scene and I'm going to increase the scale to maybe like hundred, hundred and hundred. So it covers everything that I have here in my scene and just making sure, okay, this is more than enough. It covers everything within the scene. Now, with the post-process volume, we can add many different effects post-processing effects to our scene, which…

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