From the course: Maya: Natural Environments

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Adjusting XGen primitive attributes

Adjusting XGen primitive attributes - Maya Tutorial

From the course: Maya: Natural Environments

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Adjusting XGen primitive attributes

- [Instructor] Now that we have a basic understanding of how XGen Asset Management works, we can start to delve into adjusting the primary attributes of these spline primitives. I've got the XGen Editor open displaying the Primitives tab. And at the top we have Generator Attributes. We see we can choose different options for how to generate them, for example, randomly across the surface. And that is what we want. And we see the Density. That's an important one. Let's reduce that. We can bring the density down to, let's say, 10. And now we have a lot fewer blades of grass. Let's set density to a value of 50. Going down a little bit into the Primitive Attributes, we have the primitive type. And in the preset that we loaded, the primitive type was spline. But we have these other options here, for example, we could choose Archive, and that would refer to a piece of geometry rather than a primitive such as the spline.…

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