From the course: Maya: Natural Environments
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Adjusting XGen primitive attributes - Maya Tutorial
From the course: Maya: Natural Environments
Adjusting XGen primitive attributes
- [Instructor] Now that we have a basic understanding of how XGen Asset Management works, we can start to delve into adjusting the primary attributes of these spline primitives. I've got the XGen Editor open displaying the Primitives tab. And at the top we have Generator Attributes. We see we can choose different options for how to generate them, for example, randomly across the surface. And that is what we want. And we see the Density. That's an important one. Let's reduce that. We can bring the density down to, let's say, 10. And now we have a lot fewer blades of grass. Let's set density to a value of 50. Going down a little bit into the Primitive Attributes, we have the primitive type. And in the preset that we loaded, the primitive type was spline. But we have these other options here, for example, we could choose Archive, and that would refer to a piece of geometry rather than a primitive such as the spline.…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
Procedural modeling with 3D Paint Effects6m 15s
-
(Locked)
Drawing Paint Effects strokes5m 37s
-
(Locked)
Customizing Paint Effects strokes4m 21s
-
(Locked)
Customizing a Paint Effects brush3m 24s
-
(Locked)
Converting Paint Effects to polygons4m 57s
-
(Locked)
Controlling Paint Effects level of detail5m 14s
-
(Locked)
Preparing a scene for XGen3m 5s
-
Binding an XGen preset description to polygons4m 34s
-
(Locked)
Managing XGen file assets3m 43s
-
(Locked)
Adjusting XGen primitive attributes5m 27s
-
(Locked)
Understanding XGen attribute expressions4m
-
(Locked)
Using the XGen Expression Editor5m 28s
-
(Locked)
Introducing SeExpr syntax3m 13s
-
(Locked)
Editing a random expression in SeExpr6m 58s
-
(Locked)
Loading SeExpr scripts from disk4m 3s
-
(Locked)
Binding XGen to a camera-based polygon selection4m 33s
-
(Locked)
Painting XGen attribute maps with Ptex5m 28s
-
-
-
-