From the course: Substance Designer for Architectural Visualization

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Adjusting roughness and metalness

Adjusting roughness and metalness - Substance Designer Tutorial

From the course: Substance Designer for Architectural Visualization

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Adjusting roughness and metalness

- [Instructor] In this exercise we'll add roughness and metalness to complement the normal in our base material. I've opened up a 104 start and you can see that nothing is showing in that 3D view. This is because nothing is connected to the output. Substance Designer will automatically show if things are connected to the output but right now it's not so what I'll do is right click on that base material and drag it onto that rounded cube. There's my tile, well at least the normal of it and it's looking pretty good. Now to get the metalness in place. What we want to do is consider where is it not only a metal, but, where is it going to be more or less shiny. This will complement the roughness. Where is it rough? Where is it smooth? And together we'll get a really realistic looking material. We know that the T-bar is a metal but it is painted but we need a little bit more metalness there so it's a little bit shinier. So what I'll do is first add a metallic component to that base material…

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