From the course: Learning Cinema 4D R19
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Animate the camera - CINEMA 4D Tutorial
From the course: Learning Cinema 4D R19
Animate the camera
- [Instructor] So far we've been viewing everything through a default camera. And it's one that we can't actually animate which is no good to us. So we need to start to bring in camera objects. Now, whenever you add a camera from either the camera palette, or if you come over to the create menu, and choose camera, and add one from here. It's going to take on the properties of the current viewport, the currently selected viewport. So it's important to make sure that we're in perspective view which we are. And let's just add a camera, I'm going to click here. And what we can do, we can look at the cameras attributes in manager over here. Now, we have some familiar properties if you're used to using real cameras. Such as the focal length and we can see the effect of this if we're actually looking through the camera. And there are couple of ways of looking through a camera. First you can just click on this little icon here. If we uncheck that, we'll go back to the default camera. So this…
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Contents
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Project stages2m 1s
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Illustrator preparation7m 8s
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Model the logo9m 23s
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Animate with MoGraph8m 18s
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Animate the camera10m 58s
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Add lighting10m 51s
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Create and apply materials10m 56s
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Animate a highlight6m 43s
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Organize the project4m 54s
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Render the project7m 17s
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Taking it further3m 33s
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