From the course: Unreal Engine: Global Illumination for Architectural Visualization

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Animation and GI

Animation and GI - Unreal Engine Tutorial

From the course: Unreal Engine: Global Illumination for Architectural Visualization

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Animation and GI

- Whether we are talking about a crowd of people, a single person, or even just an animated object moving around in a scene, there will undoubtedly be times where we want to add moving or animated items and characters to a visualization project. Given that we have already seen how unreal bakes direct and indirect illumination down to static images called mind maps though we may wonder if we can have both animated objects and global illumination in a scene at the same time. Well the answer to that question is yes, mostly due these days to the volumetric light map feature that replaced spazz volume lighting samples as a default in unreal full point one eight. What are volumetric light maps and how do they help us use animated objects with GI? Well, whenever we use the volumetric light map feature in a scene and preform a lighting build when reel creates a 3D grid or an array of lighting sample points where the denser concentration of these being created around any geometry that we may…

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