From the course: Maya: Natural Environments
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Applying a 3D procedural height map - Maya Tutorial
From the course: Maya: Natural Environments
Applying a 3D procedural height map
- A very useful and time saving hype map technique is to apply a procedural texture to a texture deformer. A procedural texture of course is one that is internally generated by the host applications such as Maya. We can easily generate a procedural landscape that we can art direct. So I've got a plane here let's select that, and add the texture to former from the modeling menu set. Choose deform texture, open up the attribute editor with control A, and we'll assign a texture, click on create render node, in the create render no dialogue, we have a list of all the available textures. Procedural textures come in two flavors, either 2D or 3D. 2D textures rely on the UVs of the object. 3D textures are volume metric and do not even require UVs. 3D textures are going to be a lot more versatile. We can limit this display to only 3D textures so we can just choose 3D textures over here, and let's choose the crater texture because…
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Contents
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Setting terrain level of detail5m 22s
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Creating a polygon disc primitive5m 52s
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Applying a 2D height map with Texture Deformer6m 58s
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Applying a 3D procedural height map4m 37s
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Creating a texture reference object8m 17s
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Resolving incompatibilities using Layered Texture3m 41s
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Combining height maps with Layered Texture3m 57s
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Using the 3D Paint tool6m 30s
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Adjusting height maps with 3D Paint6m
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Modeling with Mesh Sculpting tools7m 5s
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Modeling with Sculpt Geometry tool6m
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Altering topology with Edit Mesh tools7m 17s
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Optimizing UV layout5m 11s
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