From the course: Maya: Natural Environments

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Applying a 3D procedural height map

Applying a 3D procedural height map - Maya Tutorial

From the course: Maya: Natural Environments

Start my 1-month free trial

Applying a 3D procedural height map

- A very useful and time saving hype map technique is to apply a procedural texture to a texture deformer. A procedural texture of course is one that is internally generated by the host applications such as Maya. We can easily generate a procedural landscape that we can art direct. So I've got a plane here let's select that, and add the texture to former from the modeling menu set. Choose deform texture, open up the attribute editor with control A, and we'll assign a texture, click on create render node, in the create render no dialogue, we have a list of all the available textures. Procedural textures come in two flavors, either 2D or 3D. 2D textures rely on the UVs of the object. 3D textures are volume metric and do not even require UVs. 3D textures are going to be a lot more versatile. We can limit this display to only 3D textures so we can just choose 3D textures over here, and let's choose the crater texture because…

Contents