From the course: Substance Designer for Architectural Visualization
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Blending the herringbone rows - Substance Designer Tutorial
From the course: Substance Designer for Architectural Visualization
Blending the herringbone rows
- [Instructor] Once you've got your vertical and horizontal rows constructed, it's time to start knitting them together to produce that vector warp that'll be, well, moving around our herringbone. What I'll do is to start to blend these. I'll add in a blend mode, zoom in, put it in the foreground over We need to move down that first vertical Then I'll double click on the blend, click back on the transform, and pull this down. You can see also I need to edit a mask a little bit. Looks like its overlapping just a touch on the next series of tiles, so I'll take care of that in a sec. What I'll do is to pull this down on the vertical, and the question is how much, can we just eyeball it? Well, we can start out initially Eventually 'cause we're dealing in pixels here, a two case square map, we're going to end up with a little bit of movement in them. But we can probably camouflage pretty well. So the question is how far do you move this? Well, I'll take half of .125, or in this case…
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Contents
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Starting the herringbone6m 13s
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Creating horizontal rows5m 19s
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Creating vertical rows5m 51s
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Blending the herringbone rows9m 3s
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Randomizing surface slope3m 54s
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Adjusting roughness3m 22s
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Adding color to the albedo4m 23s
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Using noise to modulate metalness3m 59s
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Exposing hues in the herringbone2m 57s
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