From the course: Unreal Engine: Materials for Architectural Visualization
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Blending the normal maps - Unreal Engine Tutorial
From the course: Unreal Engine: Materials for Architectural Visualization
Blending the normal maps
- [Instructor] Creating a normal map information that we want to use here will probably be the easiest part of this material. Even though, we do also want give the user the ability to switch the normal effect off when desired. Indeed, the simplest way to switch between having normal maps on or off, is to switch between two different normal map textures. One that contains a blank normal color and thus producing no visible effect and another that lets the user select any normal map of their choice. To do this, inside the Content Browser, if we come to the Material folder, we should see a bitmap that contains a flat, normal color. This will essentially, as mentioned, add no normal information to the material at all. And so let's drag and drop this into our metal materials graph. And then place it just under the normal map that we already have. We can add a switch node next and so after a click and drag from the texture sample node that contains our detailed normal map, we can type the…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
(Locked)
How and when to use Unreal's Material Editor3m 25s
-
(Locked)
Creating a new Material3m 10s
-
Setting up the base colour4m 26s
-
(Locked)
Adding the roughness3m 46s
-
(Locked)
Blending the normal maps2m 48s
-
(Locked)
Exposing parameters for reusability4m 52s
-
(Locked)
Build flexibility into materials2m 38s
-
(Locked)
-
-
-
-