From the course: TouchDesigner & Unreal: Interactive Controllers
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Blueprint 1: Kinect input
From the course: TouchDesigner & Unreal: Interactive Controllers
Blueprint 1: Kinect input
- [Instructor] All right, now we're in our chapter 0602, Start Unreal file. Let's just see what we've got set up by default here. I'm going to go to my map folder, and open up my start level. Hit play, and you can see we just have a simple object and particle system in our scene. And what we're going to do is, eventually bring in the Kinect data and wire up the hand movement to control where this is on screen. So let me close this out, and let's start building this blueprint. I'm going to go to my content area, I'm going to go into my BP folder. I'm going to make a new blueprint class, I need actor class. I'm going to call it Kinect underscore BP. Let's open that up. Let's go to the event graph, and I am going to select the default objects in here and just delete them out. Now, under Add Component, I'm going to click on that, type in K-I-N-E-C, and get a Kinect interface and lay that in here. Now in the blueprint, I'm going to right-click. I'm going to type get ABS, which is going to…
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