From the course: TouchDesigner & Unreal: Interactive Controllers

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Blueprint 2: Moving geometry

Blueprint 2: Moving geometry

From the course: TouchDesigner & Unreal: Interactive Controllers

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Blueprint 2: Moving geometry

- [Instructor] Now that we have OSC data streaming into Unreal Engine, now it's time to look at how we can hook that data up to object movement. So I'm going to go to my World Outliner for a scene and I'm actually going to delete out this BALL_01 and PARTICLE_01 asset, and we're going to add those back in directly via the Blueprint, so we can control them. Open up edit OSC_BP and now we're back to our Blueprint. And okay, I'm just going to hit play for a second again, and I'm just going to move my slider around, and again, this is the important thing, the address for the slider is called /position, then the address for the first button is /select/1/1, the address for the second button is select1/2. Okay, so we need to know those addresses because, just like we did with the midi sliders where we selected out the different numbers of the sliders, we're going to enter that into a switch-on string to be able to have the different addresses affect different things. Alright, so first off…

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