From the course: TouchDesigner & Unreal: Interactive Controllers

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Blueprint 2: Object movement

Blueprint 2: Object movement

From the course: TouchDesigner & Unreal: Interactive Controllers

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Blueprint 2: Object movement

- [Instructor] So now we're in our 06_03_Start Unreal project and we're going to open up the 06_03_Start map. Okay, and so here we are. Let's go to our world outliner. And let's go, now we have our connected blueprint in here. Now we're going to start wiring things into this. We can control our object, and then eventually our particle system with our connect. Actually, the first thing I'm going to do here is I'm going to delete this Ball_01 and this Particles_01 object out of the actual map because we're actually going to bring them into the blueprint to control them there. Alright, so now that those are deleted I'm going to go to edit Connect_BP. Okay, so here is the script that we had built we were pruning out data and what I'm going to do over here under Add Component is I'm going to make a static mesh. I'll call this Static Mesh 1. Okay, and so now we've got a mesh in here that we can control. What I'm going to do is I am now going to go into my blueprint, I'm going to…

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