From the course: TouchDesigner & Unreal: Interactive Controllers

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Blueprint 2: Printing out incoming data

Blueprint 2: Printing out incoming data

From the course: TouchDesigner & Unreal: Interactive Controllers

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Blueprint 2: Printing out incoming data

- Now that we've seen how to print out a list of the connected midi devices to our computer in Unreal, now we're going to select one of those devices, grab data out of it, and print that out. So we can just confirm that we're getting data out and then we can attach that to different things in our scene. So I'm going to go to my world outliner, and let's open up our midi blueprint here... And we've got our little string here that we just built. So that is printing out the list of midi devices, so I'm going to just hit play, we can see that, we've got our zero through seven devices on this computer. On whatever machine you're on, this'll be different of course. But these are ours at the moment, and we want to grab ID one, this nano control. So let me close this window up. And let's go through the steps to now access that device. I'm going to right-click on my blueprint, I'm going to type midi again, and I'm going to say Create Midi Device Controller. Then we're going to wire the output…

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