From the course: TouchDesigner & Unreal: Interactive Controllers

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Blueprint 3: Data to parameter 1

Blueprint 3: Data to parameter 1

From the course: TouchDesigner & Unreal: Interactive Controllers

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Blueprint 3: Data to parameter 1

- [Host] Now we've got our MIDI data flowing into our system and we've built this post process material set up with these parameters that we can change different looks with, so now what we're going to do is go back to our MIDI blueprint and start adding the hooks from the MIDI into the material. So let's go to the world outliner over here and I'm going to open up the MIDI blueprint, 'cause right now all we're doing with the data, is we're just printing it out, so okay let's go here, and now what we want to do, is we want to go to our custom event over here that's giving us our control ID and our velocity, and we're going to make some more stuff below here. The first thing I'm going to do is I'm going to make a switch on string. Switch on string, okay, and now I'm going to grab the control ID and pipe that into the selection, it will automatically convert that format for us, so what this will do here is this will basically allow me to grab each of my controllers individually, and so we…

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