From the course: TouchDesigner & Unreal: Interactive Controllers

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Blueprint 3: Particle movement

Blueprint 3: Particle movement

From the course: TouchDesigner & Unreal: Interactive Controllers

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Blueprint 3: Particle movement

- [Tutor] Now we're on our Chapter_06_04_Start Unreal Project, and now that we've wired up the connect input to control some geometry, we're also going to wire up to control our particle system. So, let's go to our world outline on our map here. I'm going to go Edit, Connect VP, get our Blueprint open again. Alright, and here's the area here, where we had added in our mesh and we had set its relative location, using the joint absolute position of the left hand. Now under Component here, under Add Component, I am just going to say Particle System, so we can bring a particle system in here as well, I'll call that Particle System One. OK, so what we need to do here is just do another Set Relative Location. So, I'm going to go right click in our Blueprint, and go... Set Relative Location. OK, and you can see that the Particle System One got added to that. Awesome. Alright, so what we need to do now is we need to feed in this same vector, that we're multiplying by two into this selection…

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