From the course: TouchDesigner & Unreal: Interactive Controllers

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Blueprint 3: Switching geometry

Blueprint 3: Switching geometry

From the course: TouchDesigner & Unreal: Interactive Controllers

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Blueprint 3: Switching geometry

- [Narrator] Now that we have our OCS data coming in and moving our object around, we're also going to show how you can use our buttons to switch between two different pieces of geometry for even more interactivity. I"m going to go to my outline, I'm going to open up my OCS blueprint here. We've got our area down here we just built where we are bringing in the data out of these pop floats rearranging them and setting the relative location. Now what we want to do is we just want to grab the one's and zero's coming off of these select buttons and use these to change the actual mesh. I'm going to right click, I'm going to type static mesh. I get a set static mesh here. You can see it brings in another copy of the little static mesh input. I'm just going to delete that out. I'm just going to bring our existing one in and wire it up so we don't have more copies of the same thing in here. You can see now we have a menu here that says new mesh and it's going to give us a list of the meshes…

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