From the course: TouchDesigner & Unreal: Interactive Controllers

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Blueprint 4: Adding in right hand

Blueprint 4: Adding in right hand

From the course: TouchDesigner & Unreal: Interactive Controllers

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Blueprint 4: Adding in right hand

- [Instructor] So, now we're in our Ch_06_05_Start Unreal project, and we're in our Ch_06_05_Start level. So, let's go to the World Outliner, and let's open up our Kinect blueprint. Let's take a look at what's goin' on here. So, we've built our system to bring in our left hand movement and then set the location of our mesh and our particle system, and now we're basically just going to duplicate this, track the right hand, and have another mesh and another particle system that follow the right hand. So, first, let's add a component for the second static mesh. So, I will add static mesh and I will call that StaticMesh2. Now, I'm going to add another component for our second particle system, add particle system, and go ParticleSystem2. Okay, cool. So, now I'm going to select this entire chain, here, including the Get Joint Absolute Position and then the To Set Relative Locations. Copy and past those, and let's line them up nicely underneath here. Okay, so this is just going to be our…

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