From the course: TouchDesigner & Unreal: Interactive Controllers

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Blueprint 5: Moving particles

Blueprint 5: Moving particles

From the course: TouchDesigner & Unreal: Interactive Controllers

Start my 1-month free trial

Blueprint 5: Moving particles

- [Instructor] The final thing we're going to add into our scene is we're going to add in our particle system to also move around with this simple piece of geometry that we've got. So we can see a particle trail happening in Unreal, driven wirelessly from an iPad control over OSC. Okay, so I'm going to go to my world outliner, I'm going to open up the OSC blueprint here. What we're going to go do is, up in the Add Component area where we added a mesh before, now I'm going to click Add Component and I'm going to add a particle system. Alright, so what we have here, zoom-in, go back to our set relative location node that is being a node, it's targeting the static mesh and it's getting it's information off this vector that we made out of the values coming out of our XY pad. So what I'm going to do here is grab the set relative location node and I'm going to copy and I'm going to paste that. Just going to paste it right over here. Now I'm going to drag my particle system out into our…

Contents