From the course: Animating in 2D: Breakdowns and Thumbnails

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Breakdowns advanced

Breakdowns advanced

From the course: Animating in 2D: Breakdowns and Thumbnails

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Breakdowns advanced

- [Instructor] Now let's see how to use breakdowns over a full range of keys. The character starts facing left, he hears some good news, anticipates, jumps, turns, lands and squashes, overshoots and settles. None of these eight drawings is a breakdown, they're all keyframes. You might at a push consider the push and contacts to be breakdowns or breakdowny but there's so much going on. I really wanted to think of these as keys. So here's the scene fully animated with in-betweens just going straight between each of these eight keyframes and I think it looks pretty nice, it's a pretty decent squishy animation but let's see if we can go a little further. And before we do that I will give you one last reminder, always plot your arcs. These little dotted lines here are giving you a rough idea of the arc path for the different body parts, different colors for different parts. So I put one with a blue line for one side of the body and one green for the other. very important never to forget…

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