From the course: 21 Foundations of Animation

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Breaking joints on gestures

Breaking joints on gestures

From the course: 21 Foundations of Animation

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Breaking joints on gestures

- [Instructor] In the previous movie, we looked at leading actions. If you take a leading action and push that to an extreme, you can end up breaking the joints. Breaking joints is a bad thing in reality, but a good thing in animation, because breaking joints in a controlled manner like this will add an awful lot of looseness and vitality to a scene. See how the arm doesn't move forward in the same v-shape. Instead of that, the elbow on frame two breaks forward, and breaks back again on the third key before we settle in to the end pose. So let's just overlay these frames so you can have a sense for the distance moved. So this is our first frame, and this is the break frame on frame nine, and as you can see, the break happens as we're easing out of frame one. So the elbow's getting fast, and then we break back on frame 15. So there's a good bit of space between these drawings, which gives us room to break and break back…

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