From the course: Substance Designer for Architectural Visualization
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Calibrating the occlusion and metalness - Substance Designer Tutorial
From the course: Substance Designer for Architectural Visualization
Calibrating the occlusion and metalness
and an ambient inclusion values going to complement is a surface that's really got two values in metallic we need. and everything else is fairly, uniformly, (mouse clicking) I'll pipe in my existing white and gray shape. And actually swap dark and light. dark and light. What I end up with here will be What I end up with here will be a fairly, we'll call it medium-dark gray surround and for the metallic value of the middle section, I'll bring up the output black, I'll bring up the output black, this sounds weird to say. I'll bring up the output black to the right so it gets brighter. so it gets brighter. Then, this will go into my tile generator. And I actually get a series of squares, And I actually get a series of squares, and that's okay. What this really says though, if we ignore the surrounding white is it is fairly low metallic around the conical area and quite a bit more metallic at the form-type plug. This will then blend over…
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Contents
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Establishing a form tie pattern8m 9s
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Creating the form panels4m 41s
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Combining the normal map7m 12s
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Subtracting small surface bubbles7m 15s
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Adjusting the roughness7m 42s
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Calibrating the occlusion and metalness6m 22s
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Creating the varied albedo5m 48s
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