From the course: Substance Designer for Architectural Visualization
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Challenge: How to test down-facing materials - Substance Designer Tutorial
From the course: Substance Designer for Architectural Visualization
Challenge: How to test down-facing materials
- [Instructor] This exercise will be a bit of a challenge. We've got our tile ready, and we're seeing it on a rounded cube. The big question here is, is this the right surface to test it on? Remember, this is a ceiling that most typically we're going to see this in a down-facing application. We will look up at this material. We might see it on a bit of an angle, let's say if it's on a soffit or following a roof line, but typically it's going to be facing down to the floor, horizontal, or fairly so, level, and in general light or ambient light, bounced light, not necessarily uplit, unless there's an accent. So the question is, how do we test this material properly to make sure we're seeing it in the right circumstances to evaluate if we've done our jobs well?
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Contents
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Establishing the tile height7m 2s
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Adding surface detail5m 49s
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Creating the normal map4m 33s
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Adjusting roughness and metalness6m 35s
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Adding ambient occlusion5m 23s
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Using a height map to add to the normal3m 34s
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Challenge: How to test down-facing materials49s
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Solution: Changing the sample geometry4m 13s
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