From the course: Essential Technical Aspects of Animation
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Cheating depth with motion
From the course: Essential Technical Aspects of Animation
Cheating depth with motion
- Many times when the animated we might need to fake a depth camera move like we're on a track moving into the shot. And this is a very quick example of one such shot. What I want to show you is how you go about it. And also some mistakes that you might not notice at first sight. If we look at the vanishing point which is where all of these dotted lines converge, you can see that certain mistakes are jumping out and I flagged them in white. Those are the corners of the three cubes that you see there. There are boxes that you can see there and they are definitely moving at some weird angle. And if you look closely, you'll see too that the start position and the stop position at the corners of the cubes don't really seem to be behaving as they should do with a proper perspective. So again, the thing to remember is the horizon line and the vanishing point. And it's not always obvious where. this might be. We're in the…
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Aspect ratios9m 34s
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Perspective: Introduction4m 30s
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Perspective: Intermediate1m 54s
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Long shot, medium, and close-up4m 44s
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Pans, trucks, and zooms5m 24s
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Fades, dissolves, and cuts3m 54s
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Cheating orbits2m 3s
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When to start a pan1m 39s
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Strobing3m 38s
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Lighting scenes4m 10s
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Cheating depth with color and tone8m 18s
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Cheating depth of field with blurs4m 53s
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Cheating depth with motion3m 11s
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