From the course: Essential Technical Aspects of Animation

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Cheating depth with motion

Cheating depth with motion

From the course: Essential Technical Aspects of Animation

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Cheating depth with motion

- Many times when the animated we might need to fake a depth camera move like we're on a track moving into the shot. And this is a very quick example of one such shot. What I want to show you is how you go about it. And also some mistakes that you might not notice at first sight. If we look at the vanishing point which is where all of these dotted lines converge, you can see that certain mistakes are jumping out and I flagged them in white. Those are the corners of the three cubes that you see there. There are boxes that you can see there and they are definitely moving at some weird angle. And if you look closely, you'll see too that the start position and the stop position at the corners of the cubes don't really seem to be behaving as they should do with a proper perspective. So again, the thing to remember is the horizon line and the vanishing point. And it's not always obvious where. this might be. We're in the…

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