From the course: Maya: Natural Environments
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Combining height maps with Layered Texture - Maya Tutorial
From the course: Maya: Natural Environments
Combining height maps with Layered Texture
- The layered, textured node allows us to combine two or more textures for the purposes of shading or for a height map. If we combine textures for the purposes of shading, then it's a pretty forgiving process. We can actually combine 2-D and 3-D maps using that layered texture node, and everything will work fine. However, if we're combining maps for the purposes of a height map, they'll need to be of the same type. Either all 2-D or all 3-D, and, for that reason, I am using Simplex Noise texture, which is 2-D, as my height map, because I want to combine that with a ramp texture, which is 2-D, in order to vary the elevation across the surface in order to flatten out this area closer to the camera. I'll select that plane object and go into the attributes, 'Control + A' and navigate over to the texture deformer node. Just to show you, we have a texture connected - we did that in the previous movie - and it's…
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Contents
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Setting terrain level of detail5m 22s
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Creating a polygon disc primitive5m 52s
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Applying a 2D height map with Texture Deformer6m 58s
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Applying a 3D procedural height map4m 37s
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Creating a texture reference object8m 17s
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Resolving incompatibilities using Layered Texture3m 41s
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Combining height maps with Layered Texture3m 57s
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Using the 3D Paint tool6m 30s
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Adjusting height maps with 3D Paint6m
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Modeling with Mesh Sculpting tools7m 5s
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Modeling with Sculpt Geometry tool6m
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Altering topology with Edit Mesh tools7m 17s
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Optimizing UV layout5m 11s
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