From the course: 2D Animation: Tips and Tricks

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Concise naming conventions

Concise naming conventions

From the course: 2D Animation: Tips and Tricks

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Concise naming conventions

- [Instructor] A piece of really good workflow is to label your scenes sequentially in a very ordered, logical manner. It's very easy to be slapdash and lazy about this. And the problem with that is it can blow up in your face in a really big way. Now, one process that I like to use is to have a naming convention where I have the project name at the beginning, then the sequence number, usually, like, three digits is enough. That'll get me up to almost a thousand versions. I can say I've gone over that yet. And then an underscore and a description, a text description of what business I've done with that particular version. The reason being, I've worked on very long, complex projects and sometimes you can have 150 saved states, so it's nice to be able to look back if you make a mistake and go, what was the last version of this project that wasn't completely messed up? Because oftentimes, you will make a mistake. You'll…

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