From the course: TouchDesigner & Unreal: Interactive Controllers

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Connect Kinect data to network, part 2

Connect Kinect data to network, part 2

From the course: TouchDesigner & Unreal: Interactive Controllers

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Connect Kinect data to network, part 2

- [Narrator] Now that we have our ball moving around on the screen now driven from the Connect data, now we're just going to wire this up into the particle system that was generating the instance channel that our instance particles were getting generated from. I'm going to go into our particles container and up here we're going to just basically do the same thing. We have the select chop that was bringing in the OSC data. I'm going to copy and paste this and I'm going to have this bring in data off control two. This time we can see it's bringing in different data. Now I'm going to wire it up into the select channel up here. This was our little chop system that was doing our acceleration tracking. Now down here we have our transform set up. I'm going to wire it down here. Now what I'm also going to do is I'm going to select off x, y and z like we did with the ball and now I am going to go under our math chop and change this to H just like we had done in the ball and now under the…

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