From the course: TouchDesigner & Unreal: Interactive Controllers

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Connecting Kinect data to network, part 1

Connecting Kinect data to network, part 1

From the course: TouchDesigner & Unreal: Interactive Controllers

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Connecting Kinect data to network, part 1

- [Instructor] Now I've got our connect data flowing into our system in our little custom connect container that's filtering out just the data that we want. Here, I'm going to move my hand left and right. We can see that x data moving back and forth. Cool, everything is working. Now what we're going to do is we're going to dive into our 3D container here and we're going to start bringing those channels into our system to control the elements that previously we were controlling with the iPad controller. So this select CHOP here is bringing the OSC data and it was kicking it out to a null that we were grabbing the data from so I'm just going to select these two, copy and paste them. In the select2, now instead of grabbing from OSC out, I will grab from Connect out. And there we go. Now we're bringing the Connect data into this level and I'm going to call this control nul, control2, just so I know that I'm going to grab from control2. So the first thing we're going to do is we're going…

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