From the course: Maya: Natural Environments
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Constraining backdrops to the camera - Maya Tutorial
From the course: Maya: Natural Environments
Constraining backdrops to the camera
- [Narrator] In the movie on scene scale, we discussed how you can't actually build a scene in Maya, that's had real world scale. You have to make a miniature. Not only that, but you can't even necessarily expect that distances, will be accurate, in that miniature. For example, we've got some matte paintings here for these mountains. I want those to appear to be very, very distant. Many kilometers away. If I did that, it might have some issues. So instead I've opted to place them much closer to the origin. There are only 500 units away from the origin. And I'm going to constrain them to the camera. So that they will move with the camera, giving the illusion that those map paintings are at an infinite distance. And I'll do the same for this Arnold Skydome. Currently there is no constraint in place. So let's see what happens if we move the camera. I'll select the camera in that perspective view, and grab the move tool and…
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Contents
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360-degree scene layout4m 55s
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Camera-centric scene layout3m 42s
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Understanding scene scale7m 16s
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Adjusting Grid settings3m 17s
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Camera position and clip planes7m 27s
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Modeling a spherical backdrop11m 7s
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Setting up a camera for a cube map4m 44s
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Rendering cube map images6m 33s
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Modeling a skybox5m 1s
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Mapping a skybox3m 38s
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Shading a skybox7m 44s
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Modeling a planar backdrop matte painting4m 25s
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Shading a backdrop matte painting8m 36s
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Constraining backdrops to the camera5m 32s
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