From the course: Maya: Natural Environments
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Controlling Paint Effects level of detail - Maya Tutorial
From the course: Maya: Natural Environments
Controlling Paint Effects level of detail
- [Instructor] Paint Effects level of detail is controlled through the brush node attributes. In this scene, I have a Paint Effect stroke of an oak tree, and in the previous movie, I converted it to mesh or polygon output. And that's what we have over here, two objects, we've got the main mesh, and also the leaves. Let's check their polygon count, drag a selection rectangle around both of those. And in the heads up display, we see that those two selected objects, have a combined face count of 63,000 faces. That's actually kind of low, let's increase the level of detail and the visual fidelity. The construction history is still intact. These mesh objects are being driven by the Paint Effects brush node. It's still connected. So we could get those brush node attributes by selecting the stroke, or by selecting either one of these mesh objects. Let's open the Attribute Editor with Ctrl A, and navigate to the Brush tab.…
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Contents
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Procedural modeling with 3D Paint Effects6m 15s
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(Locked)
Drawing Paint Effects strokes5m 37s
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(Locked)
Customizing Paint Effects strokes4m 21s
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(Locked)
Customizing a Paint Effects brush3m 24s
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(Locked)
Converting Paint Effects to polygons4m 57s
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(Locked)
Controlling Paint Effects level of detail5m 14s
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(Locked)
Preparing a scene for XGen3m 5s
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Binding an XGen preset description to polygons4m 34s
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(Locked)
Managing XGen file assets3m 43s
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(Locked)
Adjusting XGen primitive attributes5m 27s
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(Locked)
Understanding XGen attribute expressions4m
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(Locked)
Using the XGen Expression Editor5m 28s
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(Locked)
Introducing SeExpr syntax3m 13s
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(Locked)
Editing a random expression in SeExpr6m 58s
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(Locked)
Loading SeExpr scripts from disk4m 3s
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(Locked)
Binding XGen to a camera-based polygon selection4m 33s
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(Locked)
Painting XGen attribute maps with Ptex5m 28s
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