From the course: TouchDesigner & Unreal: Interactive Controllers
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Controlling objects with OSC
From the course: TouchDesigner & Unreal: Interactive Controllers
Controlling objects with OSC
- [Instructor] So, we've built our OSC container to get our data flowing into our system nicely, and as we see, we got our XRY data, we've got our button selection data, and in this exercise file project, you can see we've already have some other scene information that we've put in here for you. So we're not going to just be building everything from scratch. Let's go into our 3D Container here, and you can see we've just got some geometry and camera and lighting and shaders set up. If I go up a level, and let's go up to the project level and you hit F1, you can see we just have this little metallic ball shape in the middle of the screen. What we're going to do is we're going to use our xy data to transform and rotate this around the screen, and then moving forward, we're going to then have a particle system that follows that to leave particles in its wake. Alright, hit Escape to go back to our project here. Let's go into 3D and what we're going to do now is we're going to select in…
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Contents
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OSC overview2m 23s
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(Locked)
TouchOSC layout6m 21s
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(Locked)
OSC input component7m 17s
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(Locked)
Controlling objects with OSC6m 13s
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(Locked)
Particles: Instancing, part 16m 14s
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(Locked)
Particles: Instancing, part 26m 31s
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(Locked)
Particles: Instancing, part 39m 22s
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(Locked)
Particles: Instancing, part 43m 42s
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(Locked)
Particles: GPU, part 15m 28s
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(Locked)
Particles: GPU, part 22m 51s
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(Locked)
Particle type switching with OSC5m 21s
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