From the course: Maya: Natural Environments

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Converting Paint Effects to polygons

Converting Paint Effects to polygons - Maya Tutorial

From the course: Maya: Natural Environments

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Converting Paint Effects to polygons

- [Instructor] To render paint effects, they need to be converted to polygons. Now technically, paint effects strokes can render directly in the Legacy Maya software renderer without being converted to polygons. However, at least in Maya 2020, scene lighting doesn't work anymore in this workflow. We'd be forced to use the fake lighting, which is built into the brush node. That's no good at all, and anyway, the Maya software renderer is not worth using for photo real rendering. It's just not good enough by today's standards. The bottom line is that paint effects must be converted to polygons in order to render. Controlling the level of detail is essential. Paint effects can be very heavy, so we must pay very careful attention to the polygon count or we may have performance problems. Let's start by displaying the polygon count. Go into the main Maya menu. To display, heads up display, and enable polygon count. The first…

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