From the course: Maya: Natural Environments
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Converting Paint Effects to polygons - Maya Tutorial
From the course: Maya: Natural Environments
Converting Paint Effects to polygons
- [Instructor] To render paint effects, they need to be converted to polygons. Now technically, paint effects strokes can render directly in the Legacy Maya software renderer without being converted to polygons. However, at least in Maya 2020, scene lighting doesn't work anymore in this workflow. We'd be forced to use the fake lighting, which is built into the brush node. That's no good at all, and anyway, the Maya software renderer is not worth using for photo real rendering. It's just not good enough by today's standards. The bottom line is that paint effects must be converted to polygons in order to render. Controlling the level of detail is essential. Paint effects can be very heavy, so we must pay very careful attention to the polygon count or we may have performance problems. Let's start by displaying the polygon count. Go into the main Maya menu. To display, heads up display, and enable polygon count. The first…
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Contents
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Procedural modeling with 3D Paint Effects6m 15s
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(Locked)
Drawing Paint Effects strokes5m 37s
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(Locked)
Customizing Paint Effects strokes4m 21s
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(Locked)
Customizing a Paint Effects brush3m 24s
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(Locked)
Converting Paint Effects to polygons4m 57s
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(Locked)
Controlling Paint Effects level of detail5m 14s
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(Locked)
Preparing a scene for XGen3m 5s
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Binding an XGen preset description to polygons4m 34s
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(Locked)
Managing XGen file assets3m 43s
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(Locked)
Adjusting XGen primitive attributes5m 27s
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(Locked)
Understanding XGen attribute expressions4m
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(Locked)
Using the XGen Expression Editor5m 28s
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(Locked)
Introducing SeExpr syntax3m 13s
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(Locked)
Editing a random expression in SeExpr6m 58s
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(Locked)
Loading SeExpr scripts from disk4m 3s
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(Locked)
Binding XGen to a camera-based polygon selection4m 33s
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(Locked)
Painting XGen attribute maps with Ptex5m 28s
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