From the course: Maya: Natural Environments
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Converting Paint Effects textures - Maya Tutorial
From the course: Maya: Natural Environments
Converting Paint Effects textures
- [Instructor] Continuing to develop the materials and textures for these paint effects trees. I've got the Hypershade window open and I'm running the Arnold RenderView in interactive production rendering mode. We've got a texture assigned to the base color of our standard surface. Let's select that file node. And in the attribute editor, we can check out its path. It's currently pointing to the Maya installation, or program directory in a sub folder called brush images. Well, I don't like to use materials and textures that are inside the program directory. There can be issues with this in the future if that library ever changes in a future version of the application. I really like to keep all of my assets in one place, namely the project folder. So let's copy this file over into our project folder. I've got a couple of browser windows open here. Here's the Maya program directory brush images. And the one we're looking…
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Contents
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(Locked)
Preparing an XGen scene for shader development4m 22s
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Shading XGen splines5m 33s
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(Locked)
Developing the look of the hair physical shader7m 11s
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Previewing XGen colors with a global expression6m 35s
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Shading Paint Effects with standard surface5m 3s
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Converting Paint Effects textures6m 17s
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Correcting Paint Effects transparency7m 11s
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Rendering translucency with subsurface scattering7m 1s
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(Locked)
Shading terrain slope with Snow texture5m 22s
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(Locked)
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