From the course: Maya: Natural Environments
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Correcting Paint Effects transparency - Maya Tutorial
From the course: Maya: Natural Environments
Correcting Paint Effects transparency
- [Narrator] Continuing our development of materials and textures for the paint effect trees. Let's talk about transparency for the leaves. I've got the Arnold RenderView running in interaction production mode. And I've got the hyper shade window opened. Just want to point out one thing, if we go in there and look at the material for the oak tree bark standard surface I've used a remap value node to change the color of our oak white bark no transparency image. And I've just dimmed that color way down using that remap value node. And I've tinted it brown. We don't have time to cover that process in this course. I talked about that in another course which is Maya, Shader Networks. Now let's look at the network for the leaves. It's getting real close here in the perspective view. Alt and right mouse to zoom in or dolly in, alt and middle mouse to track over. Getting very, very close on some of those edge leaves so we can…
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Contents
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(Locked)
Preparing an XGen scene for shader development4m 22s
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Shading XGen splines5m 33s
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(Locked)
Developing the look of the hair physical shader7m 11s
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Previewing XGen colors with a global expression6m 35s
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Shading Paint Effects with standard surface5m 3s
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Converting Paint Effects textures6m 17s
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Correcting Paint Effects transparency7m 11s
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(Locked)
Rendering translucency with subsurface scattering7m 1s
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Shading terrain slope with Snow texture5m 22s
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(Locked)
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