From the course: TouchDesigner & Unreal: Interactive Controllers

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Create a C++ Unreal projects and compile a plugin

Create a C++ Unreal projects and compile a plugin

From the course: TouchDesigner & Unreal: Interactive Controllers

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Create a C++ Unreal projects and compile a plugin

- [Instructor] The next step of the process to get the OSC plugin working is to go make a brand-new, empty C++ Unreal project. So, we're going to go into our Epic Games Launcher and just hit Launch on the engine. We're using 4.14. Alright, now in the New Project area here we're going to go to C++. Just make a basic code project with no starter content. I'm going to call this Ch_05_01_Start. We're going to navigate to the desktop here in Ch_05, Unreal, say OK. That's where we're puttin' everything. We're going to create a new project. A few more things it needs to do than a blueprint project with just some C++ source work. Alright, so Visual Studio is going to pop open as well as we make this project along with the Unreal Editor. I'll just let all this stuff open up, and then we'll close down what we need to close down. Okay, so once the project is opened here, I'm going to go back over to Visual Studio. Let's go over to that here, and I'm just going to close this, 'cause we don't even…

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