From the course: 2D Animation: Tips and Tricks

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Creating the artwork and designs

Creating the artwork and designs

From the course: 2D Animation: Tips and Tricks

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Creating the artwork and designs

- [Instructor] Let's take a look at how we construct the game world. Like the kind of generic things that we would have in any given side scroller computer game. So of course we have our hero on the left, we have the martian destroyed city all over the place and he's going to basically try to fight back against the alien invasion that's ruined the world. And I wanted to build a world where we have obstacles, things that have to be climbed, jumped over, picked up, thrown, used, that kind of thing so that we would have a reasonable amount of actions that we would have to put together in a way that would you know, move smoothly. So I thought some brick walls, the kind of things that you would see in like, you know, a game where a figure has to jump from one to the other, maybe chasms that have to be covered by objects to be crossed or jumped over, blocks that might be pushed, articles that you can pick up to use, that kind of…

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