From the course: Substance Designer for Architectural Visualization
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Creating horizontal rows - Substance Designer Tutorial
From the course: Substance Designer for Architectural Visualization
Creating horizontal rows
to construct our herringbone pattern. What we'll do now is to get our base colors in for our vector work we'll use later. What this will do is to help produce the herringbone pattern and allow us to warp, or move around, another pattern with it. And this way we can get this unit applied surface, all the different files laid down, with no continuity in the pattern from tile to tile. The idea then is that the batches of tiles are mixed before they're applied, and so you don't see a pattern span tile to tile. It's important to do this so it looks like it was laid, well, as randomly as possible within that pattern. What I'll do is to get in some colored tiles here that will start to be the base of that vector warp. I've named my graph herringbone, and I'll pull these three initial nodes of my tiles to the side. And then zoom in and create another tile, in this case hitting the spacebar and choosing tile generator color.…
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Contents
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Starting the herringbone6m 13s
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Creating horizontal rows5m 19s
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Creating vertical rows5m 51s
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Blending the herringbone rows9m 3s
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Randomizing surface slope3m 54s
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Adjusting roughness3m 22s
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Adding color to the albedo4m 23s
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Using noise to modulate metalness3m 59s
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Exposing hues in the herringbone2m 57s
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