From the course: Substance Designer for Architectural Visualization

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Creating the normal map

Creating the normal map - Substance Designer Tutorial

From the course: Substance Designer for Architectural Visualization

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Creating the normal map

onto the sample cube. And I need to get a normal pattern established. For our normal, we just want the weave, we don't want the colors to stick out as much as the overall surface to have a little bit of a nubbly texture. I'll add in a normal and then pipe in that tile generator. We definitely get our weave pattern showing and we may find we need to back off the normal intensity. But I'll try it out. There's our normal and our weave, and it's a little bit strong. So what I'll do is take the normal intensity way down, running it at 0.2. What we may also find is we need to boost up the amount of weave in here. We may also want to adjust the amount of red, well I kind of like where's it going, 'cause I've got some streaks in there. Now we can see what else we need to add in this going back and looking at the reference. Definitely need some more red, but I like the variation through. I like the staggering pattern and how…

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