From the course: Maya: Natural Environments

Unlock the full course today

Join today to access over 22,400 courses taught by industry experts or purchase this course individually.

Creating a polygon disc primitive

Creating a polygon disc primitive - Maya Tutorial

From the course: Maya: Natural Environments

Start my 1-month free trial

Creating a polygon disc primitive

- [Instructor] For terrain modeling, a polygon plane primitive is good for workflows that will require topology edits, such as cut or extrude or add divisions, as we saw in the last movie. There's another primitive you can use, which will give you a different set of advantages and disadvantages, and that's a polygon disc primitive. It gives us more options for the shape of the terrain and its polygon topology. And it also allows for non-destructive level-of-detail changes if you're going to be exclusively using the mesh sculpt tools. In other words, if you're only planning to sculpt and not change the structure with, for example, an extrude command, then the polygon disc primitive is going to make your life a little bit easier because you can sculpt at one level of detail and then change that level of detail later. And additionally, that will save disk space, but it will probably result in longer load times. Your…

Contents