From the course: Maya: Natural Environments
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Creating a polygon disc primitive - Maya Tutorial
From the course: Maya: Natural Environments
Creating a polygon disc primitive
- [Instructor] For terrain modeling, a polygon plane primitive is good for workflows that will require topology edits, such as cut or extrude or add divisions, as we saw in the last movie. There's another primitive you can use, which will give you a different set of advantages and disadvantages, and that's a polygon disc primitive. It gives us more options for the shape of the terrain and its polygon topology. And it also allows for non-destructive level-of-detail changes if you're going to be exclusively using the mesh sculpt tools. In other words, if you're only planning to sculpt and not change the structure with, for example, an extrude command, then the polygon disc primitive is going to make your life a little bit easier because you can sculpt at one level of detail and then change that level of detail later. And additionally, that will save disk space, but it will probably result in longer load times. Your…
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Contents
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Setting terrain level of detail5m 22s
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Creating a polygon disc primitive5m 52s
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Applying a 2D height map with Texture Deformer6m 58s
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Applying a 3D procedural height map4m 37s
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Creating a texture reference object8m 17s
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Resolving incompatibilities using Layered Texture3m 41s
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Combining height maps with Layered Texture3m 57s
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Using the 3D Paint tool6m 30s
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Adjusting height maps with 3D Paint6m
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Modeling with Mesh Sculpting tools7m 5s
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Modeling with Sculpt Geometry tool6m
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Altering topology with Edit Mesh tools7m 17s
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Optimizing UV layout5m 11s
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