From the course: Maya: Natural Environments
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Creating a texture reference object - Maya Tutorial
From the course: Maya: Natural Environments
Creating a texture reference object
- [Instructor] In the last movie we saw how a procedural texture can be used as a height map. It's also convenient to use the same procedural texture in the shading network. For example to indicate the elevation, because if we're using a gray scale image to generate a height map, we can use that same image to map to elevation. And at the risk of getting ahead of ourselves I want to talk a little bit about that process even though we haven't gotten to the shading aspect yet. And the reason I want to talk about that shading now is because we need to perform certain operations in a certain order in order to get the correct result. Specifically, we need to create something called a texture reference object before we create the deformer that will allow the texture to stick to the surface of the object, regardless of how it's deformed which has important implications for this workflow in which we're using the same texture for…
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Contents
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Setting terrain level of detail5m 22s
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Creating a polygon disc primitive5m 52s
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Applying a 2D height map with Texture Deformer6m 58s
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Applying a 3D procedural height map4m 37s
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Creating a texture reference object8m 17s
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Resolving incompatibilities using Layered Texture3m 41s
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Combining height maps with Layered Texture3m 57s
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Using the 3D Paint tool6m 30s
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Adjusting height maps with 3D Paint6m
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Modeling with Mesh Sculpting tools7m 5s
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Modeling with Sculpt Geometry tool6m
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Altering topology with Edit Mesh tools7m 17s
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Optimizing UV layout5m 11s
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