From the course: Maya: Natural Environments

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Creating a texture reference object

Creating a texture reference object - Maya Tutorial

From the course: Maya: Natural Environments

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Creating a texture reference object

- [Instructor] In the last movie we saw how a procedural texture can be used as a height map. It's also convenient to use the same procedural texture in the shading network. For example to indicate the elevation, because if we're using a gray scale image to generate a height map, we can use that same image to map to elevation. And at the risk of getting ahead of ourselves I want to talk a little bit about that process even though we haven't gotten to the shading aspect yet. And the reason I want to talk about that shading now is because we need to perform certain operations in a certain order in order to get the correct result. Specifically, we need to create something called a texture reference object before we create the deformer that will allow the texture to stick to the surface of the object, regardless of how it's deformed which has important implications for this workflow in which we're using the same texture for…

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