From the course: Maya: Natural Environments
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Customizing a Paint Effects brush - Maya Tutorial
From the course: Maya: Natural Environments
Customizing a Paint Effects brush
- [Man] The Paint Effects Brush Node is very powerful. It gives us many attributes whereby we can art direct the look of the Paint Effects objects, such as this oak tree. We won't have time to even scratch the surface of what the Brush node can do, but it will give you a quick introduction to a couple of key attributes that are relevant to this particular example, which is the oak tree. Let's maximize that viewport. I'll click in the perspective view and then tap the space bar to maximize the view and select just one of those oak trees. And so we can see what we're doing with the Brush node. Let's restore its display quality over in the channel box. For that one stroke, I'll set the display percent to 100%. Press tab and set Draw as Mesh to one or on. And now we can adjust our Brush node. We'll leave these other strokes displayed at low quality for performance reasons in the viewport. With that tree still selected,…
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Contents
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Procedural modeling with 3D Paint Effects6m 15s
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(Locked)
Drawing Paint Effects strokes5m 37s
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(Locked)
Customizing Paint Effects strokes4m 21s
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(Locked)
Customizing a Paint Effects brush3m 24s
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(Locked)
Converting Paint Effects to polygons4m 57s
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(Locked)
Controlling Paint Effects level of detail5m 14s
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(Locked)
Preparing a scene for XGen3m 5s
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Binding an XGen preset description to polygons4m 34s
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(Locked)
Managing XGen file assets3m 43s
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(Locked)
Adjusting XGen primitive attributes5m 27s
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(Locked)
Understanding XGen attribute expressions4m
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(Locked)
Using the XGen Expression Editor5m 28s
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(Locked)
Introducing SeExpr syntax3m 13s
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(Locked)
Editing a random expression in SeExpr6m 58s
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(Locked)
Loading SeExpr scripts from disk4m 3s
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(Locked)
Binding XGen to a camera-based polygon selection4m 33s
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(Locked)
Painting XGen attribute maps with Ptex5m 28s
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