From the course: 3ds Max and V-Ray: Residential Interior Materials
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Define the cloth pattern
From the course: 3ds Max and V-Ray: Residential Interior Materials
Define the cloth pattern
- [Teacher] Now let's start defining our cloth network. When we do something like cloth, we probably will want to start with the actual pattern of the weave of the cloth. Now, different types of cloth have different weaves, we're just going to do a simple, horizontal, and vertical pattern for our cloth. and vertical pattern for our cloth. So the first thing we need to do is just create some basic components here. Now I'm going to search in the library for a node called fiber, or actually fibers, for a node called fiber, or actually fibers, in fact, expand this here, you can see that we have a number of these, and the one that I'm looking for is just fibers one. So left-click, and drag that into your graph, and we can see it down here in our two D view. Now if I double-click on this, you'll see our properties, and if I scroll down, the one I'm looking for is called tiling, and as you can see, we can dial up and as you can see, we can dial up as many of these as we want, and if you look…
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Contents
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Set up the Substance material2m 57s
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Define the cloth pattern5m 30s
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Tile the pattern3m 26s
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Add color to the material4m 18s
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Add relief to the material5m 11s
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Expose Substance parameters5m 35s
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Import custom Substance materials into 3ds Max4m 41s
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Adjust the V-Ray material5m 17s
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