From the course: Essential Technical Aspects of Animation

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Drawing budget

Drawing budget

From the course: Essential Technical Aspects of Animation

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Drawing budget

- You might occasionally find yourself working on a project that has a really tight deadline or even worse, a drawing count. This could be computer games, or projects where there's a limitation for bandwidth reasons or computer processing reasons on the number of drawings that you can do. And I've had this happen several times over the years. So, this is a full scene where I did all the bells and whistles, but you might not be able to do all the bells and whistles. So, here I'm going to reverse the process. I'm going to take out some of the bells and whistles and see what we can get away with. So, if someone says to you, look, we have a nice little turn animation, but we have to reduce the drawing count. And you've only got seven frames. You've only got seven drawings to do it, then, is it possible to do it in seven? Or like a game show, I'll do that animation in six. I'll do that animation in five. What's the…

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