From the course: Essential Technical Aspects of Animation
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Drawing budget
From the course: Essential Technical Aspects of Animation
Drawing budget
- You might occasionally find yourself working on a project that has a really tight deadline or even worse, a drawing count. This could be computer games, or projects where there's a limitation for bandwidth reasons or computer processing reasons on the number of drawings that you can do. And I've had this happen several times over the years. So, this is a full scene where I did all the bells and whistles, but you might not be able to do all the bells and whistles. So, here I'm going to reverse the process. I'm going to take out some of the bells and whistles and see what we can get away with. So, if someone says to you, look, we have a nice little turn animation, but we have to reduce the drawing count. And you've only got seven frames. You've only got seven drawings to do it, then, is it possible to do it in seven? Or like a game show, I'll do that animation in six. I'll do that animation in five. What's the…
Contents
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Sweatbox notes3m 11s
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Drawing budget3m 39s
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Staging: Introduction5m 25s
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Staging: Advanced6m 35s
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Line of action3m 16s
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Layout poses2m 20s
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Concise naming7m 7s
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Do easy scenes first2m 34s
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Remember your ABC4m 10s
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Puppets and gestures4m 29s
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Puppets and arcs3m 59s
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Dos and don'ts11m 3s
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