From the course: Essential Technical Aspects of Animation
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Drawings, frames, and exposures
From the course: Essential Technical Aspects of Animation
Drawings, frames, and exposures
- You'll often hear the words, drawings, frames and exposures used interchangeably. And there can be some confusion between them but they do mean specific things. There may be times when it's really useful to know the difference. So the terms are originate from the pre-computer age before we did everything in CGI or what software. So let's take a look at that. First of all a drawing is as the name suggests a drawing. So think of a drawing as a physical drawing on paper. The next step in the process to simplify things the drawing would be untransferred onto a sheet of transparent cell and then painted. Many cells are then shot under a camera and layered on top of the painted background. So you could have different cell layers or different characters or overlay objects, but you get the idea. So we started out basically with our drawings on these contained timing charts, you'll see them on the top right of the corner of the…
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Frame rates, X-sheets, and paper9m 4s
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Frame rates and logistics6m 22s
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Animating on paper8m 15s
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Drawings, frames, and exposures3m 20s
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Timing charts vs. tweening5m 53s
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Straight ahead animation3m 38s
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Pose-to-pose animation3m 53s
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Model sheets5m 8s
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Color models3m 48s
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From rough drawings to cleanup5m 54s
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Cell painting to DIP (digital ink and paint)6m 41s
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