From the course: TouchDesigner & Unreal: Interactive Controllers

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Effects 1: Blur

Effects 1: Blur

From the course: TouchDesigner & Unreal: Interactive Controllers

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Effects 1: Blur

- [Narrator] Now we're going to start building this effects system that the midi controlled UI will actually control on our project. So first off, I'm going to select all this stuff here right after our 3D component, and I'm just going to drag this over. Cause what we're going to do is we're going to build a new component here that's going to be our effects system just as the nice clean modular block. So I'm going to hit tab, go to my components and lay down a new container. I'm going to call this effects. Go inside it. I'm going to hit tab and I'm going to make an in top cause we're bringing in an image. Right click. Out. So now if I go up a level, I can connect my 3D to my effects block, connect the output of the effects block to post processing, drag this up, change its Common tab from control panel operator viewer, so it sees that out one, and there we go. Nothing's actually changed but now we have this modular effects component in between our 3D render and the post-processing…

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