From the course: TouchDesigner & Unreal: Interactive Controllers

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Effects 2: RGB

Effects 2: RGB

From the course: TouchDesigner & Unreal: Interactive Controllers

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Effects 2: RGB

- [Narrator] Next up, we're going to build our RGB offset effect. And one of the awesome things about working in an environment like TouchDesigner, is that since we're building these modular components, it can easily reuse a bunch of our work. So I'm going to use our blur as a starting point here. I'm going to copy and paste that blur node, wire it into the output of the first one and then it's output into the out one. Bring it up here and we're going to call this RGB. So now we have the start of our RGB effect. Obviously the specifics are going to change and we'll do that now. What we're going to do first is we're first going to look at the bare bones, how we're going to build this effect and then we'll get back into changing our control network and also adding in some other procedural control. so first I'm just going to delete out this blur and you can see when I did that I kind of wired the end to the second input of the switch. So I'll just click on this and I'll wipe that out…

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