From the course: TouchDesigner & Unreal: Interactive Controllers

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Effects 3: Feedback, part 2

Effects 3: Feedback, part 2

From the course: TouchDesigner & Unreal: Interactive Controllers

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Effects 3: Feedback, part 2

- [Instructor] All right, now we have the basics of our feedback system going here. So again, I'm going to zoom into this over1. We can see we've got our little scene spiraling around, leaving some feedback trails. But we're going to make this a lot more interesting and then add some user controls so we can turn this thing on and off. All right, so what we want to do is we're going to make procedural channels for the scale and the rotation of this transform node. Right now we just have this little expression just reading the frame and multiplying it just to give us a rotation number. But we're going to change this around and also add some stuff for scaling. I'm going to start off with just two source channels. I'm going to type wave in my CHOPs. Let's get a little wave form here. And we are going to make, let's make sure these are 30 seconds long, render, then go back to wave. I'm going to make this period 30, 'cause I just want one cycle. Now I'm going to copy this, paste this, and…

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